

I like Sentinels, I like doing conversions, and the Freedom Five are pretty iconic, without being absolutely derivative, so they're reasonably easy to convert without (hopefully) the builds provoking a "Yawn, seen it all before" reaction. So, this thread is an exercise for me - I want to try to create some superhero characters in GURPS 4e that a) are high point-value (500+), b) aren't intimidatingly complex, or, at least, have their complexity hidden behind the screen, as it were, and c) take greater advantage of the narrative influence traits that GURPS has come out with since the publication of the Basic Set.įirst up, I'm going to be doing some conversions of existing heroes - namely, the Freedom Five from the Sentinels of the Multiverse card/computer game. Out of the Basic Set, I'd say that GURPS 4e doesn't really support that level of narrative tweaking, at least not at the level that would burn the character points. Batman, even more so: he operates on the same level as Superman regularly, despite not having anywhere near as many actual physical advantages, but the narrative conventions just bend to let him do stuff on the same tier as the rest of the JLA. Finally, there's a superhero-specific issue, which is that supers, as a rule, is a pretty strongly narrative genre - Superman is quite powerful, obviously, but a lot of his advantages actually come from the way that the narrative seems to bend over backwards to help him out. Second, high point values also tend to promote rather involved builds, with lots of modifiers and such, and also just a ton of various skills, which can make character sheets overly-complicated.

It becomes actively difficult to justify not buying an attribute at level 20, and being ridiculously good at everything, for example. There are a couple of reasons for this - first, higher point values lets one really exploit some of the optimization tricks of GURPS. However, one place the system does tend to fall down a bit is in the higher point values (I'd say cracks start appearing at 500 points, and it really starts getting shaky at 1000+).

First, a brief introduction as to why I'm doing this - I very much like GURPS 4e's general flexibility and ability to build almost any character you want to.
